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A jam submission

RiftMovementView game page

A 2 Player Co-op game where each player can teleport to each other during gameplay.
Submitted by Chay Kimberley — 17 minutes, 50 seconds before the deadline
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RiftMovement's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#53971.3362.143
Fun#54941.2472.000
Overall#55581.2772.048
Originality#55951.2472.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The players were supposed to be able to teleport to each other when things get rough.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I liked the idea, even uploading the game with commitment makes me go yes , rating 15/15 for you

Submitted

The elements are there, the music and art. I wish I can play it later. Better luck with the next Jam Cool idea in the description.

Submitted

PC controls would be appreciated.

Submitted

Oooh an Unreal Engine game! It's the first one I've played so far!
Two player games are also pretty rare for a game jam, so that's neat!
Wish there was a bit more to do in the game, but yeah it can get tough to fit everything you want in a single weekend eh? haha
Still, what you've done is impressive! It was still fun to move around!
Oh I also didn't know what any of the controls were, I almost missed some of the animations because of that! Maybe add them to your comments on this page?

Submitted(+1)

I liked the idea even if you couldn't finish, cute art! The mechanics might need a slight rework though if you developed it more since not everyone has another controller and a friend around! From what I could test though I thought the movement and attacking felt nice.

Developer(+1)

Ah thank you for checking out our submission and your comment, you didn't have to! :D Yeah, it's unfortunate we couldn't complete it even though we initially thought we didn't over-scope. Being one of our first Game Jams we have learnt from games like your own to embrace the theme a lot more for a smaller and concise gimmick approach, instead of trying to make a full-on rushed production with a touch of theme involved!

Also yes creating the game in a more accessible way would be a better approach, thank you for your feedback and glad you could see most of the assets we dumped in level 0.

Submitted(+1)

Yes, limiting the scope is the big challenge of jams and honestly game development in general! Good luck on your future projects!

Developer

Didn't create the entire game's mechanics so unfortunately just a showcase of the sprite animations/assets we created and sound effects (Step over enemy sprites to sample sounds) we recorded. (Also our neat main menu theme plays followed by a game soundtrack). The player controller had most of the mechanic development time.

Developer

It also requires two players with a controller each to play due to its twin-stick nature, sorry about that :)