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As you wrote yourself, the balancing is basically broken, you can always multiply your Damage Multiplier with the Enemy Health and one shot them.. Other then that, the possibilities with the concept are almost endless when you add a bit to the formula, like adding other actions then just multiplying and giving the player only a few of these options per battle, well done :)

(+1)

Thanks a lot! You aren't even supposed to be able to use the EnemyHP link, but I didn't program that well enough apparantly, And I'm also currently working on improving the game and adding other options like dividing, like you suggested.