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I had a lot of fun with this, and feel like there’s a lot of potential for getting in depth with the strategy of stealthing, capturing enemies, etc. The level design was also rather good, especially in #2 where there was a kind of ‘immersive tutorial’ about hiding - nice work. The fourth level felt a bit too big, though, and I was walking around for quite a bit in that one. I died quite a lot and ended up having to do a lot of walking again, so maybe increased heatlh or more abilities to shed off enemies (especially ones with guns) would help?

Great work though, thanks.

I agree the 4th level was a little too open, but overall what a great game!

We had some other more in depth level but they just weren't ready in time. Very much appreciate the review will definitely look into your suggestions when polishing the game!


Because it was hotline miami inspired we thought that learning the level through trial and error was appropriate, but maybe we should reconsider that part. Agreed about the final level, it is a bit too big