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(+6)

Clever, fun, beautiful graphics, cool animations, nice particles, great music!

:( But very buggy!

At first, I admired the rope simulation, and twirled around until my soul got stuck, and I had to restart.

Then, I had no idea how to crouch, or even if I could. After mashing every button on my keyboard, I eventually got past that.

Then, I couldn’t figure out what I was supposed to light with my fire. So I restarted.

After restarting, there were weird invisible obstacles in random places. And I couldn’t ascend the already moving elevator.

(+2)

Thank you for your input! Sorry for how rough around the edges the game is, it really needs reworking. We were going to implement tutorials to the game but unfortunately ran out of time before we could implement anything, I added a moves section to the description after reading these comments. The check is working as intended... just not telegraphed at all. You're supposed to whack the lantern with your soul, but it's not obvious so I understand the confusion. We didn't notice the invisible collision issue until 20 minutes before the deadline so that reeeeally sucks! We will be working on a newer more polished version after we recover from the jam. Again, really appreciate the feedback :)

(+1)

I felt like I was on autopilot with the music and just doing something different from what I usually do, haha.

For the most part, I feel like we tried to implement a lot of features to keep things engaging. 48 hours wasn't much time to work out the bugs, but I feel like the feedback we've been getting helped bring attention to many things we may have overlooked.

Thanks for the feedback and for playing our game, was much appreciated!