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I have mixed feelings about this. As a little short it's nice. It's got a beginning, middle, and end and it gives me very "What Remains of Edith Finch" vibes with its tone and presentation.

But there's ultimately just not much here. It's clear that a lot of work went into making it for the jam, but as a player I put in a total of like half a dozen inputs, none of which seemed all that meaningful. I normally make a point to never disqualify a game for being primarily narrative-focused, but the interactive bits you do have here don't seem to really...add anything, mechanically or narratively in a meaningful way. They almost feel like a bad compromise, as if someone said "Well, people will complain if we don't put something interactive in." 

That said, I actually hope you keep building on this. I don't see much in it as a game right now, but there's more than enough solid craftsmanship that went into this that I can't really see myself disliking anything that comes out of it. 

Thank you very much for your feedback!
I know the 'game' has very little interactions and I wanted them to be more meaningful, I just didn't have the time.
The idea wasn't worked out properly while I was developing it :)
You are right, I put the interactions in because otherwise it wouldn't be a game. "What Remains of Edith Finch" does have interactions that are way more meaningful and inspiring.
Thanks again!