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Forever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2680 | 2.701 | 3.455 |
Originality | #3202 | 2.629 | 3.364 |
Overall | #3593 | 2.322 | 2.970 |
Fun | #4883 | 1.635 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the story, the woman is connected to the boat she lives on. She became one with the boat, after living on it for a long time.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The presentation of the game was amazing XD(I love your logo by the way). Although the game appears to have little gameplay, I loved the funny story of the girl and her boat. Thank you so much for submitting such an adorable game :]
I have mixed feelings about this. As a little short it's nice. It's got a beginning, middle, and end and it gives me very "What Remains of Edith Finch" vibes with its tone and presentation.
But there's ultimately just not much here. It's clear that a lot of work went into making it for the jam, but as a player I put in a total of like half a dozen inputs, none of which seemed all that meaningful. I normally make a point to never disqualify a game for being primarily narrative-focused, but the interactive bits you do have here don't seem to really...add anything, mechanically or narratively in a meaningful way. They almost feel like a bad compromise, as if someone said "Well, people will complain if we don't put something interactive in."
That said, I actually hope you keep building on this. I don't see much in it as a game right now, but there's more than enough solid craftsmanship that went into this that I can't really see myself disliking anything that comes out of it.
Thank you very much for your feedback!
I know the 'game' has very little interactions and I wanted them to be more meaningful, I just didn't have the time.
The idea wasn't worked out properly while I was developing it :)
You are right, I put the interactions in because otherwise it wouldn't be a game. "What Remains of Edith Finch" does have interactions that are way more meaningful and inspiring.
Thanks again!
Very interesting interpretation of the theme. I feel like you had the seed of an idea but didn't know where to take it. The gameplay itself is only a couple of minutes, with the rest of the game being long, languid cutscenes, including a long cutscene of (spoilers) the ship sinking slowly into the water. The cinematics could have used a more directorial eye for interesting shots or plot.
Thank you for your feedback!
Yes, you're right, I didn't know what the 'game' was going to be until it was half way done.
The cutscenes are ment to be long and calming, but the lack of interactions don't help putting it all together.
The next time I would definitely make core mechanics for the game, since it will help the player feel involved in the story.