Damn good game. Loved the art, gameplay, audio, and pretty much everything else. It felt pretty great to zoom around whenever I could as well. Nice work!
Viewing post in Tooongue jam comments
Thanks! BTW, Where is Mustard?
It felt pretty great to zoom around whenever I could as well.
It was a difficult balance between leap control, leap max-distance and leap speed.
Also, even with the game being linear, I try to give the player more than one way to traverse the same level (with a few exceptions). Plataformers these days tend to forget this and instead make a inflexible path to follow (i.e. Uncharted: Great game, but lacks freedom in some areas). Human Fall Flat exaggerates with the freedom, making the game too easy to beat with the same strategy.