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Thanks! BTW, Where is Mustard?

It felt pretty great to zoom around whenever I could as well.

It was a difficult balance between leap control, leap max-distance and leap speed.

Also, even with the game being linear, I try to give the player more than one way to traverse the same level (with a few exceptions). Plataformers these days tend to forget this and instead make a inflexible path to follow (i.e. Uncharted: Great game, but lacks freedom in some areas). Human Fall Flat exaggerates with the freedom, making the game too easy to beat with the same strategy.