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(+2)

Neat idea to link health and fuel. Reminded me of Metro 2033 where special bullets could be used for more damage or as currency. My main complaint was the character would stop when colliding with walls instead of sliding and would slow down when walking up stairs. Also, I'm not sure I'm able to beat the boss. They kept spawning more little enemies and I collected all the fuel but kept running out. Eventually I was completely swarmed, lol. Overall, really impressive visuals for a game jam game! :)

(+1)

Thank you, we worked hard on the visuals, that means a lot to us! :)

Regarding the movement: Yea, we aren't happy as well. This was already a compromise to get the character to work properly at all.

Makes sense. It felt like it was using a unity rigidbody for movement and if so a small thing to help with sliding against walls is create a 0 friction physics material and apply that to player collider and the environment colliders. That should let it slide instead of sticking then.

Thanks, I will try that. Maybe we release a bug-fix version after the rating time.