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(+1)

Thank you, we worked hard on the visuals, that means a lot to us! :)

Regarding the movement: Yea, we aren't happy as well. This was already a compromise to get the character to work properly at all.

Makes sense. It felt like it was using a unity rigidbody for movement and if so a small thing to help with sliding against walls is create a 0 friction physics material and apply that to player collider and the environment colliders. That should let it slide instead of sticking then.

Thanks, I will try that. Maybe we release a bug-fix version after the rating time.