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(+1)

Great concept, but sadly my low-end PC cannot handle it. It’s a Unity Browser Game, so there is lag, so I think some frames are been skipped. These frames probably also handle the input holding so my jump is not high enough to pass through level 2 (even without the blade).

I liked the enemy design. I agree with what “rowan pippin” said:

I wish landing on top of an enemy also killed them, because that feels natural?

It probably feels natural because there are no spikes on top and there aren’t hazards with the same color as them before they show up. The latter would make the player think “so black with red dots is bad” and they would not touch it.

Also, thanks for reviewing my game Tooongue.

(+1)

Sorry for the issues regarding stability in the HTML build, and I do agree the enemy design is not quite serving its purpose. I will make sure to put more thought into these things for the future.

Thanks for playing!

(1 edit)

I take back what I said about your game being slow in my machine. I’ve tried other 3 HTML games, 2 of them crashed the page before it even finished loading. Your game has the better performance among other browser games of this Jam.

It’s just my toaster having to deal with Windows and Chrome at the same time.