yeah, the starting thought was that the player has been joined to the world and as he provides different colors to the world, his own colors fade away and he has to collect enough color to give it to the world, the crafting took most of my time as i had to implement an inventory system and hook it up to Ui, then there was a problem of implementing a hotbar system to switch between different bombs. Could have gone without the crafting system and worked on the end game goal.
Thanks for the feedback.
I will definitely try to complete it.