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Seems the theme has brought out a lot of puzzlers! My only real critiuqe is it could be challening to tell which areas were "raised" on the top-down path, it made it kind of challenging to tell where I needed to stand to advance without some trial and error. 

Otherwise, a well thought out puzzler with fun mechanics

(1 edit)

Yes you're right it's something we asked ourselves during development, maybe a slightly diffrent camera angle would've helped!

Thanks for the feebback!