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(+1)

I really like the idea of building the level you're about to have to beat. It adds a new dimension to strategic decisions made by the player (i.e. placing treasure rooms before battles, healing rooms after battles etc). The wand join mechanic made for a fun mix of dodging around in a bullet hell type game while trying to get enemies to walk between my character and the end of the beam. Lots of great ideas here. Nice work!

(1 edit)

I had so much more ideas to make the creation phase more interesting, such as rooms that blocks other rooms to drag on to. Didn't had the time for implementing those ideas though.

Thank you for your feedback.