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(+1)

Being able to lose control over a person by leaving them behind was a welcome change compared to having to try to pin someone in that a lot of other games like to do. That said I do think that the 3 tracks sort of restricted the amount of space available for more elaborate puzzles/platforming which made the puzzles themselves relatively too straightforward.

Or you ran out of time to add more which is 100% fine for a game jam.

Thanks for the feedback! Well there would be a lot more involving the mechanics and news too, what I could do with time was just a brief simple presentation of the mechanics, but when I take the idea forward for example I will add more difficulty besides including new mechanics, I hope that have enjoyed and thanks for playing!