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The swing mechanic is very fun to play around with, to the point that it seemed much more fun to me to try to land the red notes. My biggest gripe is that it seemed like the rhythm aspect wasn't really incorporated into the gameplay. Maybe if different elements of the song triggered different "cannons", like one is for the kick, the other is for snares, one for main synth line, or something like that, it would make the gameplay more musical.

I'm glad you enjoyed it :)

The notes do come out together with beats of the song, though I noticed that if the game lags/stutters it causes them to desync