Good work! I would definitely play more of this with more levels and a nice soundtrack and SFX
Diacho - Genghis Kunk
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This game is tough as nails. I probably spent way more time playing this game than I should considering how many times I died on the first and second pigeons hahaha
But the movement feels great and is at the same time intuitive and super hard to control. The music and art are great on this game. The main menu song and the in-game theme are both great chiptune compositions. It reminded me of old unofficial 16(or X)-in-1 cartridges in the 8 bit era, in which this game would be an exceptionally cool but frustrating piece, especially due to the infuriating yet endearing Variable Pigeon Speed (VPS for short). My main gripe with this is not being able to quickly restart since I die so **** much.
The swing mechanic is very fun to play around with, to the point that it seemed much more fun to me to try to land the red notes. My biggest gripe is that it seemed like the rhythm aspect wasn't really incorporated into the gameplay. Maybe if different elements of the song triggered different "cannons", like one is for the kick, the other is for snares, one for main synth line, or something like that, it would make the gameplay more musical.
My favorite part about the game was the way the tutorial was set up, I think it's perfect for that sort of game. I also enjoyed the abstract big pixel graphics. For me it was very counter intuitive that the farther away you put the magnet, the stronger the action was, so it acted more like it was a sling than a magnet. The browser version didn't work either.
I had a lot of fun with this, probably the most fun game I've played in the jam so far. It does take a while before things really start to get interesting, though (after around 700 points in my opinion). Maybe one or two more songs and a background image would help flesh it in the presentation department.