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Thanks for the feedback :D. Red and Blue was initially inspired by Getting Over It with Bennett Foddy and Jump King. Which made my thought process become "how do I make the game frustrating for the player while making it enjoyable?". So I made the controls a tad unplayable and wacky with the physics of the cube and the walls weren't added because it'd make the game extremely hard which was my intent. I was also thinking to myself if I should add walls during the development process but walls added meant that it would beat the purpose of the game's difficulty  (which is why I added the difficulty tag and as a joke the relaxing tag). The dialogue in the game says otherwise but it was meant to humor me while making the game HAHAHA. I'm considering adding walls in another version of the game as "Easy Mode" if no one yet has to beat the game during the voting period.