Sorry for the late reply but the theme was announced in the discord server. The theme for this jam is "Your enemy is your weapon". While the special mechanic is "to have either a high score counter or a speedrum timer."
Paks
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Hello fradig! First and foremost thank you for playing my game and also congratulations on figuring out the first puzzle and finishing Pt.1. Sadly, I have yet to create Pt.2 of á̶̛̫̦̘̲̺̬̃͌ ̶̭̗̜́s̴̪̜̻̤̦̈́͐̔̚͜h̵̨̞͚̠̗͌̉̀͗͜ȍ̷̲̐̃r̷̹̘̩̓ť̸̖̖̄ ̶͓͙̙͋͋̾̋͋ͅw̴͎͈̦̟͙͚̆͑́̎̈́̆a̸̟̝͒̈́̎́̚l̵̫̞͚͍̞͔̊k̶̜̑͌̋̎̒͘ due to school and internships coming around the corner. I'll try to pickup developing this game again as it's a fun small time project I did in my free time. Again thank you and stick around until the next update comes around!
Thank you for playing the game! I haven't encountered the bug you mentioned so I'll try to duplicate it. For the controls, I was also thinking about it during the start of the game jam to match the isometric view but for me, it kind of felt off in a way because of how the stages were designed. I wanted to add in the tutorial level indicators on which button would make the cube move in which direction.
I'll keep in mind the suggestion of matching the controls to the isometric view (as a toggleable setting) but for now, I'll leave it skewed since it's still the voting period.
Thanks for the feedback :D. Red and Blue was initially inspired by Getting Over It with Bennett Foddy and Jump King. Which made my thought process become "how do I make the game frustrating for the player while making it enjoyable?". So I made the controls a tad unplayable and wacky with the physics of the cube and the walls weren't added because it'd make the game extremely hard which was my intent. I was also thinking to myself if I should add walls during the development process but walls added meant that it would beat the purpose of the game's difficulty (which is why I added the difficulty tag and as a joke the relaxing tag). The dialogue in the game says otherwise but it was meant to humor me while making the game HAHAHA. I'm considering adding walls in another version of the game as "Easy Mode" if no one yet has to beat the game during the voting period.