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A member registered May 10, 2021 · View creator page →

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Sorry for the late reply but the theme was announced in the discord server. The theme for this jam is  "Your enemy is your weapon". While the special mechanic is "to have either a high score counter or a speedrum timer."

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My personal best for anyone who wants to try and beat it!

i think the zip got inflated because of "The Good Start_BackUpThisFolder_ButDontShipItWithYourGame"

Hello fradig! First and foremost thank you for playing my game and also congratulations on figuring out the first puzzle and finishing Pt.1. Sadly, I have yet to create Pt.2 of á̶̛̫̦̘̲̺̬̃͌ ̶̭̗̜́s̴̪̜̻̤̦̈́͐̔̚͜h̵̨̞͚̠̗͌̉̀͗͜ȍ̷̲̐̃r̷̹̘̩̓ť̸̖̖̄ ̶͓͙̙͋͋̾̋͋ͅw̴͎͈̦̟͙͚̆͑́̎̈́̆a̸̟̝͒̈́̎́̚l̵̫̞͚͍̞͔̊k̶̜̑͌̋̎̒͘ due to school and internships coming around the corner. I'll try to pickup developing this game again as it's a fun small time project I did in my free time. Again thank you and stick around until the next update comes around!

You can change the audio.Play() into audio.PlayOneShot() so if any case someone spams the audio doesn't get cancelled out

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very epic speedrunners

Hello, for the windows upload make sure that the contents inside the build folder are also uploaded.

You can zip all the files then upload them on itch.


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Hello, you can zip the entire project and upload it instead of uploading 5 individual files and it won't affect the build :D

 ->

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A wacky game about finding your keys!

A game called Where Are My Keys?

You're running late BUT WAIT WHERE ARE YOUR KEYS!? You already pissed off your Master too many times already and this might be your last. Find 3 Keys inside your dungeon to get to work on time!

https://paksuuu.itch.io/where-are-my-keys

Thanks for playing my game! When I update the game there'll be an indication for which cube will be controlled when pressing either J or K.  :D

Haha don't worry even I didn't finish my game sadly :')

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I'm sorry that this happened but was the red cube on top of the red platform when this happened also what other bugs did you encounter? For the clunkiness, the controls are supposed to be like that since it's tagged as a difficult game.

Thank you for playing the game! I haven't encountered the bug you mentioned so I'll try to duplicate it. For the controls, I was also thinking about it during the start of the game jam to match the isometric view but for me, it kind of felt off in a way because of how the stages were designed. I wanted to add in the tutorial level indicators on which button would make the cube move in which direction.

I'll keep in mind the suggestion of matching the controls to the isometric view (as a toggleable setting) but for now, I'll leave it skewed since it's still the voting period.

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Thanks for the feedback :D. Red and Blue was initially inspired by Getting Over It with Bennett Foddy and Jump King. Which made my thought process become "how do I make the game frustrating for the player while making it enjoyable?". So I made the controls a tad unplayable and wacky with the physics of the cube and the walls weren't added because it'd make the game extremely hard which was my intent. I was also thinking to myself if I should add walls during the development process but walls added meant that it would beat the purpose of the game's difficulty  (which is why I added the difficulty tag and as a joke the relaxing tag). The dialogue in the game says otherwise but it was meant to humor me while making the game HAHAHA. I'm considering adding walls in another version of the game as "Easy Mode" if no one yet has to beat the game during the voting period.

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Thank You for the feedback! I also encountered the bug as well but due to time constraints and other work, I wasn't able to patch it on time. Once the voting period ends it'd be fixed with a patch for bugfixes and QoLs.

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I'm sorry to hear that but were you attached with another cube while pressing the K key since it relies on the cubes being attached before being able to press J/K key to control the same cube/another cube?

I'm sorry to hear that but were you attached with another cube while pressing the K key since it relies on the cubes being attached before assuming control of the same cube/another cube?