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Looks really good! I wasn't really sure what to do about the dual bridges since I couldn't regain control in time to jump while my spirit toggled the bridge, so I completed it by standing almost pixel-perfect on the bridge to toggle the switch on the other side. Or maybe that was the solution?

I like the platforming and the environment is beautiful. I'd love to play more!

(+1)

Thanks for playing! Yeah, sorry about the bridge level, the design wasn't great there. The mechanic that it was supposed to teach was that your spirit gains some extra initial speed if you're already moving when you release it - so if you just stand near the edge and release it, you won't reach the switch, but if you're already running towards the edge, you will. But unfortunately I think I made it too subtle of a boost, that players didn't actually notice it.

Ahhh that makes a lot of sense! I definitely didn't notice the speed boost, so I thought the switch was just placed a bit too far away. At least I was able to get by to enjoy the rest of it :) Thanks for making the game!