Thanks for playing! Yeah, sorry about the bridge level, the design wasn't great there. The mechanic that it was supposed to teach was that your spirit gains some extra initial speed if you're already moving when you release it - so if you just stand near the edge and release it, you won't reach the switch, but if you're already running towards the edge, you will. But unfortunately I think I made it too subtle of a boost, that players didn't actually notice it.