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The procedural generation is impressive but the gameplay wasn't too fun, I think it would have been more interesting if you knew the general direction of the way out or if there were more enemies because at least from the amount I played I was just wandering around slowly with no threats around me.

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Thanks! This is actually my third attempt on procedural level generation. The first two had issues with hanging the process, but they were generating hundreds of thousands of tiles! Also, the enemy count was reduced because it was making my laptop lag a little - but that could probably be fixed.

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Definitely agree with this. Anyway, overall I liked the game and its concept. Keep up the good work!