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This was an incredibly clever puzzle game. The concept is simple, yet I haven't really played anything like it before. The puzzle design for each level was pretty good as well. It could use some polish on the jumping animations. Also, some small effects such as the selection arrows bobbing up and down, or the currently selected frog being highlighted could go a long way to making the controls feel more reactive. Overall amazing work though.

Thank you for the detailed reveiw! You are entirely right about the polish aspects; we simply ran out of time. I think we only had a working product half an hour before the deadline, so there was no time for animations and such