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1nterrobang

21
Posts
A member registered Jun 13, 2021

Creator of

Recent community posts

Thanks for the feedback! Rotation is something we considered, but ultimately scrapped so the controls were simpler and there was less to think about while trying to concentrate on dodging. There were a lot of ideas we were looking to explore, but ultimately we didn't have time. Enemy nuclei sounds like a cool idea. Thanks for playing!

Loved the opening cinematic, and the punches felt really satisfying. For some reason I couldn't get the gun to work, made some of the situations difficult.

Fun little game. Feels like it needs some more items or for the world to feel more natural. The items are very spaced out. Was it inspired at all by Katamari Damacy?

Really fun game, got too difficult for me to fully finish it. It was possible to move slightly on corners to move one ball without the other, which can be problematic for a puzzle platformer like this one. The presentation is great, and overall a great game.

Fun little puzzler, loved the paper aesthetic .

The controls were very unintuitive, my instinct is to just click where I want to fire. I really liked the music and art. Some of the trail effect were also very cool.

Fun game, I found dragging the wizard was easier than controlling it, and the controls broke for me at some point. I really liked the screen shake affects and the art.

I really like the music. The controls could use a bit of polish, but this is a great start to a resource management game.

It's a shame it wouldn't upload on time. Looks fun based on the screenshots. Congrats on the first jam!

Some sound would have went a long way to make the game feel more polished. I think it's a very clever idea, and something I haven't seen before. My only issue is that I had the most success placing and firing a single bullet, or just stacking them in place to increase their speed. I didn't feel any benefit from creating long risky chains. Overall a great start, and the art works very well.

I think it's a really cool idea and a great start. Rotating the bullet sprites could make so of the shots easier to track and look better. I think it also scrolls a tad too fast. It's very hard to react to pickups. Could use a bit more polish, but the idea is interesting and I enjoyed it.

Clever little game. Would love to see some more levels.

A very relaxing experience. Feels like something I would play on my phone to peacefully pass the time, Well done. My only critique is that if I use the tools too fast while the words are still falling from the last tool, they get out of sync and don't line up anymore.

A very relaxing experience. Feels like something I would play on my phone to peacefully pass the time, Well done. My only critique is that if I use the tools too fast while the words are still falling from the last tool, they get out of sync and don't line up anymore.

The was the my favorite game so far in terms of art and aesthetic. It very much reminded of me of LIMBO, and the art and effects all worked so well together. The gameplay itself is a cool start, but the movement felt a bit sluggish when enemies were added to the mix. Some other movement options, like releasing the first head and going freefall, could help in making it feel more reactive and faster paced. A great start, and stunning art. Well done.

This was a pretty fun experience. My only complaint is that the physics for the connection between me and the saw seemed a bit finnicky. When it's so important being able to control the saw, it's vital knowing how the physics works and it being predictable and consistent. Obviously this is challenging in a 48h jam, so it's understandable. My high score was 6, I kept killing myself.  Great job with the game.

I couldn't figure out how to get past the first enemy. I refreshed a couple times and tried only attacking, but I couldn't get it to go down. The concept is cool, and I liked the art for the enemies. My favorite part was the background effects for the battle scenes, they were just so energized. Would be cool to see this fleshed out more.

The concept is great, could use some more levels, but that is the curse of a short game jam.  It has a lot of potential. The movement link was not exact between the red turtle and green turtle, which allowed me to space them when I shouldn't have been able to. For a puzzle game, this should probably be worked out to make levels more deterministic. Overall, very cool idea and the first levels shown here promise a lot of potential.

Cute game, I love the art. I was very confused how to get past the first screen for a while. I thought I was trying to get the characters onto the platforms of their color. Some arrow or something more intuitive would be helpful to direct me to reaching the edge of the screen. The platforms were also a bit finnicky, but the game has a nice charm to it.

This was an incredibly clever puzzle game. The concept is simple, yet I haven't really played anything like it before. The puzzle design for each level was pretty good as well. It could use some polish on the jumping animations. Also, some small effects such as the selection arrows bobbing up and down, or the currently selected frog being highlighted could go a long way to making the controls feel more reactive. Overall amazing work though.

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The game looked great, but I quickly got frustrated playing through the levels. It seems impossible to beat them without dying to every enemy at least once first. By the time you find a zombie, you are already dead. The only way to get past them was to know where they were before seeing them. It is a great concept though, and the atmosphere was very tense. It kept me on the edge of my seat.