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(2 edits) (+1)

Loved this game more than I can put into words, but I'll try! I thought I was playing a basic platformer, decided to keep playing because I'm a music theory nerd and your idea to build the score up by LITTERALY building a band was making me smile. Then I got to the first level where you have to utilize the different-height jump mechanic and HOLY SMOKES, the "jump" in complexity threw me for a loop and made me realize this thing is so much more than a basic platformer with a neat music mechanic! Every level after that was so well thought out and utilized the mechanics to their fullest extent, I can totally see myself playing a full version of this if you add some story and more levels, hell, I'll even pitch in and voice the dwarfs for you!

The intro to that jump size difference is my one critique, I had no idea what I was doing wrong and a tooltip explaining the mechanic would've been appreciated. 

Wow, I’m speechless reading your comment, thank you so much, it really means a lot to us!

We have a numch of music enthusiasts in the team so we always try to include some level of "adaptiveness" to our games and really thought this would fit well with our choice of game and design.

We really wanted to add some level but we fell short on time unfortunately. The difficulty curve is known to be a bit steep but it should be beatable.

Believe it or not, we actually had a tooltip to teach the jump height mechanic but we tried to teach ir through level design, to follow the "Show, don’t tell" design principle, well, I guess the show part wasn’t obvious enough! We need to think a bit more on this.

If we ever continue this game and are in need of voice acting for our dwarves, we’ll be sure to send a message your way! :)