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Aside from the main mechanic, which was interesting, I also thought it was neat how you could influence your deck building by choosing enemies that might have the cards you want. I ended up making a build that stalls with 3 defense cards into a body slam last hit, but was disappointed to find my defense caps at 9, hah.

I'm curious if you have ideas about what sort of mechanics a theoretical full version of this game would have. It seems to me that overcoming the pretty obvious dominant strategy would be difficult.

I really enjoyed this, though, good job!

I'm glad you took the time to use the only real synergy I had the time to put in the game x)

And yeah, there is actually a huge problem in the game with the dominant strategy of waiting before striking with your strongest attack, and I'm still not sure how to balance it

Thank you for the feedbacks and the kind words !