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(1 edit) (+2)

Fantastic visuals combined with great sound design makes this a lovely experience. It's a fantastic take on the jam's theme and handles really well! 

The one issue I bumped into was losing direction at times. There were a few points where I was not sure what exactly I should be doing and assumed I was just stuck before double jumping blind and working it out. Perhaps adding some form of very light illuminated moss or scratches on the back wall showing possible places to look would be great for guiding attention without taking away from the atmosphere, difficulty, or exploration :) 

I really loved this one mechanically and could see it fleshed out into a full experience, fantastic job!

EDIT: By the way, the 37s before deadline must have been crazy stressful, good job sticking it out and making it in!

(+1)

Thank you for the detailed critique, I really appreciate it!

I agree with you, tho we wanted the feeling of walking in the darkness and expolring, it can be confusing.
We'll definitely try and make it better, if not with lights and visual cues - with better level design and audio cues.

It was indeed stressful, we were building a better version of the game, but we didn't succeed in time so we upoaded the backup we made.

Thank you again!