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The game is actually more complex than folks give credit for.
zoom out and slow downs, with a mix of swapping characters, all leads into strategy that can save or doom the player.

(+1)

yea i  mean i  wanted to use the switch mechanic more but when i implemented the "finished" spikes i realized damn this is already hard af and just did a few "unfinished" spikes since i rly didnt have time