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unfinished game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #20 | 3.444 | 3.444 |
Concept | #28 | 3.111 | 3.111 |
Enjoyment | #33 | 2.556 | 2.556 |
Overall | #34 | 2.833 | 2.833 |
Presentation | #48 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
creativename(me)
Software used
unity,piskel,visual studio
Use of the limitation
its litterlary 1 room dont know what y expectin of me im not creative
Cookies eaten
a lot
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Comments
Hey Nice use of the Limitation
And yeah the level was hard but i think i managed to win it
I think you have some Resolution problems So the game was Zoomed in and i was not able to read the text after the Spikes fell
other than that your game is Good!
It's interesting the use of the camera, maybe the difficulty i'ts a little bit too hard
i realized that but when i finished my mechanic i was kinda demotivated and just placed the spikes randomly so yea thought of making an easy mode but again i was demotivated on this game
Hey! It's a nice concept! OK, the game is impossible and didn't even know if you can finish it x) but still funny! Here is one suggestion :
- The switch button to change the color of your character and make the room "doodled" is an interesting concept but not enough useful : Maybe you should add 2 different spikes (normal and white doodle) and the player is not taking damage if he get hit by the spikes of his form, ex : (doodle spikes doesn't hit doodle player).
Otherwise the game is nearly finish, keep doing jams and try to finish your project next time :)
yea...they exist you prob didnt notice tho bc i only made a few finished spikes and like 3 white bc i realized the game was already too hard and i didnt rly have time or motivation the game was supposed to be a platformer but the restriction kiinda ruined that
also it is possble i made it only 1ce tho ._.
The game is actually more complex than folks give credit for.
zoom out and slow downs, with a mix of swapping characters, all leads into strategy that can save or doom the player.
yea i mean i wanted to use the switch mechanic more but when i implemented the "finished" spikes i realized damn this is already hard af and just did a few "unfinished" spikes since i rly didnt have time
Though this game is simple it feel the movement was good, and I liked the character doodle design! being able to zoom out was nice. I think it would be cool if you could jump on top of the falling platforms and see how high you can get- I tried to do it while playing but couldn't manage, so I'm not sure if its possible or not.
you cant but thats a good idea idk how i would give the player a reason to do so tho
kinda a flaw in my pixel art .-.