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(+1)

Thank you very much for the feedback, we really wish we had more time to put into the level design and possibly adding puzzle elements, but turns out sleeping a responsible amount of time makes it hard to put in everything you want haha

We originally wanted the cable to shrink and expand depending on the distance between the characters with a max length, but we had an issue trying to cull segments of the rope when needed and it was clearly becoming a rabbit hole we'd unlikely get out of in time, so needed to move on to other things.

-Scott

(+1)

With this kind of games, level design is a big part of how good it is as well :) And level design takes time, playtesting and iteration. Things that are not easy under pressure hehe