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I think i did 3 levels or at least reached the end of the 3rd one. Having to change the top character altitude make it a little more interesting.

I had a problem with inputs sometimes staying a little bit more than i pressed them and killling myself that made it more frustrating. I have this problem sometimes in my game too that also uses Godot so i don't know if it's my computer. Do you check for inputs in the physics process or the _input() function?

(+1)

Hello Friend! I'm the game programmer and first of all thanks for playing our game and giving your feedback, unfortunately here we didn't notice this flaw with the inputs I'll check it out! on the question of the main character's jump and movements, it is inside physcs_process(delta) we used the move_and_slide() function for jumping movement, to check if the character is on the floor we didn't use is_on_floor() but a raycast like this was more guaranteed. there will be no glitches, anyway very nice to know that your game was also made in godot, so I would forget about the third level due to haste. recheck the game.