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(1 edit)

That's an interesting one! I think you could expand on that map rotation idea, because now I think that's just for theme reason. For example, if enemies would be common for all the areas and stayed at the same place after rotation, it could make possibilities to use it as an advantage to deal with enemies!

Thanks for the feedback! We currently have it so that the longer the player stays on one level the more enemies would spawn to force the player to switch to not get hit, but we weren't able to balance that due to the limited time. Thanks for playing!