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8-Bit Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #822 | 3.659 | 3.659 |
Overall | #926 | 3.480 | 3.480 |
Presentation | #943 | 3.610 | 3.610 |
Fun | #1293 | 3.171 | 3.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is joined together in three ways, through the interconnected map rotation, through the level design and character themes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool game! This is one of the most fun and replayable games I have seen so far in this jam. The characters play very differently from one another have a lot of strategic depth to them. The layering of levels is pretty clever and well executed.
I think it should be clearer if a platform can be passed through from below or not. Also, sometimes I was hit by something invisible, do enemies exist on all levels at the same time?
Very good job!
there characters are not enough; and players need some targets ;I spent some time in change characters and fix out how those characters works ; and than I feels boring; PS : some time coin will appears in mide of sky; and I cant get it using double jump
Nice work in two days
Hi, under the game jam time constraints there was only so much we could fit into - we felt that 3 different characters were good enough. I agree with the fact that one enemy may not have been enough. As for the coin in the middle of the sky, if you were to read the game's description, help screen, and perhaps some of the helpful commenters on our page, you're supposed to use Q/E to rotate the platforms. That's mostly our bad, it should've been made more clear.
One of the most fun games from the jam, honestly. I can see some flaws, but I could not stop playing for a while. I died a lot of times from the wizard main attack and from being too close to the enemy with the samurai, but that's fine. Anyway, please tell me you will work on this game after the jam!
Thank you so much! Always trust in the classic arena shooter format! I think we'd definitely consider expanding and polishing on the concept further in the future - I personally think there's definitely more to explore with enemy variety and player characters.
I was pleased with the artstyle and the music, but a proble I often had was when switching the level, I didn't really know if I will die.
Thanks for the feedback. I agree that the rotating levels was probably the feature that need much more polish.
The game has a very nice concept. Maybe let the player also jump by pressing "w". I loved the graphics and really enjoyed playing the game.
Glad you liked it! Yeah if we had a little more time I'd definitely put some sort of control customization feature.
This is such an interesting idea! im glad I looked at the little tutorial page before because I had no idea about the world turning when I first played xD I got stuck in a rock the first time but it is an easy fix!
Super replayable. As most other people said, the instructions could be better. Also, as long as I timed my jumps, I was able to jump forever. I'm not sure if that was intended to be a game mechanic, but it was made the game more fun.
Thanks! I had no idea that was a bug lol - thanks for catching it.
Really cool concept! But I think there should be some in-game explanation what to do for people like me that forget to read the controls under the description.
Good point, maybe we should've made it so that the help screen would be shown at startup. Thanks for playing!
Really awesome idea! I think that some sort of timer incorporated could also be a lot of fun, as there weren't many instances when it felt too difficult.
Really awesome idea! I think that some sort of timer incorporated could also be a lot of fun, as there weren't many instances when it felt too difficult.
Good point - difficulty scaling was something that I wish we had more time testing. Whether it be through some timed element, or perhaps just increasing the spawn rate of enemies - I might see in the future. Thanks for trying the game out!
That's an interesting one! I think you could expand on that map rotation idea, because now I think that's just for theme reason. For example, if enemies would be common for all the areas and stayed at the same place after rotation, it could make possibilities to use it as an advantage to deal with enemies!
Thanks for the feedback! We currently have it so that the longer the player stays on one level the more enemies would spawn to force the player to switch to not get hit, but we weren't able to balance that due to the limited time. Thanks for playing!
It took a moment before I figured out how it worked, but after that it was great! Good job!
The rotating maps aspect is really cool, and I like the three classes, but collecting coins with no purpose is a bit tedious.
Thanks for sharing. Yeah most of the time spent on the jam were on the player abilities and map designs - I totally get you when you say the gameplay is a bit tedious, I wish we had more time to explore other player score options.
Cool game! I like the idea of level- and character switching, all with unique strengths, features and even the soundtracks change. Very impressive work for this short amount of time, it feels almost complete - just some polishing, a tad more stats in the UI and information on how it is actually won.
Appreciate it! Yeah polish tends to be the trickiest part for game jams imo - hashing out those tiny bugs that add up. I'm happy that you enjoyed the main features of the game!
Yeah, finally some jam game with coop, nice!
The game's fine and the concept of flipping through the different maps is unique and very well done.
Holy cow this was great! There are some issues, such as health not being shown, but overall this was really well done! One big issue however is that I completely forgot that level swapping was a thing. I remember right before I left and then I played for 10 more minutes or something just running around and jumping while switching levels. Additionally, as a balance thing, it would be more interesting if each character had more attributes than just their attacks and jumps. I found myself trying to swap off of the wizard as fast as possible because it's easy to hit yourself while using them and you only have two jumps. Otherwise this was really excellent for a game jam. Well done!
Edit: Also just wanted to say that the pixel art and music were incredible. I am very jealous by your pixel art and I want to listen to your music on repeat, have a nice day.
Thanks for the feedback! By reading all the comments I realized that we probably should have put the tutorial as a pop up when the game starts. Each character actually does have a second ability which is activated through right click, feel free to give it a try!
Too bad that there is no tutorial, i was about to quit the game when i discovered that you can change the level. This mechanic is not very exploited but it's really fun!
World switching mechanic is cool!
This is a pretty solid submission. I like how you interpreted and implemented the jam's theme in different ways.
At first i didn't know straight away that you could change levels, until i looked at the game page's description.
I love that all three characters have different base attack and a secondary attack. Personally, i liked the samurai's moveset the most.
Nontheless, when changing the map there is sometimes the problem that the player charakter is stuck or dies instantly. Which is very frustrating.
But overall i think you did a great job with your game.
Much appreciated! The character/level themes felt like the strongest part of the game. We did originally intend to have a feature such that the player couldn't rotate the stage at specific places on the map, but that got cut due to the time constraints. In hindsight we should've designed the levels around the rotation better. Thanks for the feedback!
I got a lot of fun playing game. Very good of music choise and cool animations! You should add more enemies for diversity.
Thanks for the kind words! A lot of time was spent getting the sprite sheets down for the game. If we had more time reading docs for 2D AI solutions to Unity we'd definitely have added more enemies.