Oh no, I didn't know about that! :D Luckily it doesn't help in any puzzle, does it? :D I will definitely fix it after jam, along with adding some new mechanics like portals and characters that walk in opposite direction than you or ones that walk only in one direction o-O :D
Mumin
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That's an interesting one! I think you could expand on that map rotation idea, because now I think that's just for theme reason. For example, if enemies would be common for all the areas and stayed at the same place after rotation, it could make possibilities to use it as an advantage to deal with enemies!
Nice fight feel! Theme not noticable at the first glance, I had to read your description to realize why those enemies are so tough! It was very enjoyable, I would add some indicator that you are fueling a torch, because at first I was surprised it stopped being lighted when I went away :D Btw, are you from Poland? Not so many people have "sz" in their nicknames xD
What a charming little title! Astounding art and really nice gameplay! I think it could be a little more expanded or kept only one floor short. Because without introducing any other mechanic going through other floors is just doing the same thing over and over again, so I stopped at the second floor thinking I saw everything :D
Hahah, I think you have to check "This file will be played in the browser" on your itch.io page, because downloading webgl version doesn't make any sense for players :D Title is what brought me here! The idea made me smile, because that's what bees do, doesn't it? :D It could use some feeling, sounds and screenshake on collecting stuff, maybe some cool score animation etc. Maybe a way to use the nectar in some way, to grow flowers, idk! That has potential!
What an astounding presentation! Art is sick! If I can give you a tip - it is good to not give tutorial to read before gameplay, because it is always out of context and for me, for example, it is hard to remember what I read a second ago :D I think the best approach is to make it merged into the game - controls appear for a while in the background and it should be obvious that you can pick up stars and bring it to the fire :D Overall pretty pleasurable game, with some screenshake and other juiciness related thing could be much better, so try to develop it this way!
I wanted to play banner photo for like 10 seconds because of it was so big and animated, then I realized I have to scroll down XD And I think I won this game without even knowing exactly what to do, I just talked to some grandma, then to the other guy and I was like "what does this big white button does???" and then I got the chain and won after two rooms, lucky me! Talking sounds are reallly similar to Hollow Knight and I really like them, they give simple conversation a bit of a feeling :D Much intriguing idea too!