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Having just discovered your game after getting it in the Queer bundle (and the Palestine bundle too haha ^^'), I'm so sorry to hear it hasn't done great, because it damn well deserves it! I'm totally engrossed, both mechanically and narratively.
I'm definitely going to try to get the word out about it, even if it's just to my friends :)

And thanks very much for the insight into your design process, and into your experience of crunch! I hope you're able to tackle future projects in a more sustainable way, and I look forwards to seeing more of your creative work!

Thanks for the kind words!

There were a couple main factors with the game not doing so well on release, namely that it didn't have any real marketing push other than "I tweeted a couple times a week". It also came together really quickly so didn't have as much time to build up steam as it were.

I'm pretty sure if it had some more outreach it could've found some folks, but atm I'm just happy people are downloading and playing it from the bundle :)

Hopefully Day of Maintenance doesn't disappoint!