Thanks for the kind words!
There were a couple main factors with the game not doing so well on release, namely that it didn't have any real marketing push other than "I tweeted a couple times a week". It also came together really quickly so didn't have as much time to build up steam as it were.
I'm pretty sure if it had some more outreach it could've found some folks, but atm I'm just happy people are downloading and playing it from the bundle :)
Hopefully Day of Maintenance doesn't disappoint!