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Loves:

  • Simple, fairly unique mechanic
  • Good presentation, if a little uneven
  • It gave me a great moment where I was thinking "If this weren't a games jam game, I'd be expecting an ambush about now". Then I was ambushed!
  • Hits are telegraphed pretty well, although enemy total health isn't

Nitpicks:

  • Animation could use a little work. No visible melee, enemy deaths are a bit janky etc
  • Tileset looks pretty good, probably aided by the nice lighting. UI isn't up to the same standard UGUI is not the right technology to use here. Canvas elements are way easier and can be pretty simple to set up and deal with multiple resolutions, screen sizes etc. Plus you can see it in the editor, rather than having to run the game.
  • Health isn't very clear, my eyes tended to be at the edge of the screen in the direction I'm travelling, rather than the tiny heart in the bottom left
  • Couldn't get past the ambush. I tried retreating, beating the skeletons that spawn then going back to the button. They just respawned. I tried using the anchor at it's max distance, but the skeletons still spawned. I tried standing directly on the button and fighting, but the skeletons just surround me and kill me in seconds. I tried activating the button, quickly retracting the anchor and fighting the skeletons without leaving the room. They respawned when I next hit the button. I gave up here!

Feels like I've missed an essential mechanic somewhere along the line. But with so many games competing for my attention, I'll give up fairly easily if I run into a point I can't pass. You could have added an on-screen hint at that ambush point, and it might have been enough to help me continue.

Anyway, congratulations for making and completing a game! No easy task in 48 hours.

(+1)

Haha I love that little ambush story!
Thank you for your thought out input. Animations were litteraly the last thing we added and we didn't manage to polish everything up to the standard we wanted. The UI as well, actually used canvas elements but since that was a pretty small part of the game we didn't focus that much time on it. Will definitely have to look up some good tutorials on the matter To show enemy health is a great idea, that simply fell between the cracks.

The ambush part is meant as a place where the player is completely vulnerable and can't do anything else to dodge the enemies. If you retract the anchor from the pressure plate and then put it back they will indeed spawn again and that is the leveldesign that we were after.

I'd sugest trying that part again but try to dodge the skeletons until the door has opened then you can start attacking again and move forward towards the end!
Thank you so much for the in depths comment, we truly appreciate it.