Loves:
- Simple, fairly unique mechanic
- Good presentation, if a little uneven
- It gave me a great moment where I was thinking "If this weren't a games jam game, I'd be expecting an ambush about now". Then I was ambushed!
- Hits are telegraphed pretty well, although enemy total health isn't
Nitpicks:
- Animation could use a little work. No visible melee, enemy deaths are a bit janky etc
- Tileset looks pretty good, probably aided by the nice lighting. UI isn't up to the same standard UGUI is not the right technology to use here. Canvas elements are way easier and can be pretty simple to set up and deal with multiple resolutions, screen sizes etc. Plus you can see it in the editor, rather than having to run the game.
- Health isn't very clear, my eyes tended to be at the edge of the screen in the direction I'm travelling, rather than the tiny heart in the bottom left
- Couldn't get past the ambush. I tried retreating, beating the skeletons that spawn then going back to the button. They just respawned. I tried using the anchor at it's max distance, but the skeletons still spawned. I tried standing directly on the button and fighting, but the skeletons just surround me and kill me in seconds. I tried activating the button, quickly retracting the anchor and fighting the skeletons without leaving the room. They respawned when I next hit the button. I gave up here!
Feels like I've missed an essential mechanic somewhere along the line. But with so many games competing for my attention, I'll give up fairly easily if I run into a point I can't pass. You could have added an on-screen hint at that ambush point, and it might have been enough to help me continue.
Anyway, congratulations for making and completing a game! No easy task in 48 hours.