Thanks for the input! I did consider adding in a light puzzle before you leave the room. It's something I did with another game of mine. "I Want An Annventure!
The reason why I didn't go that far is simply becuase of time. I started 18 hours before the deadline and got as far as I did with 8 hours left. Those 10 hours was spent doing a all nighter that extended to noon time. So I was very sleep deprived by the time I summited the game.
One of my sleep deprived thoughts at the time was that if I added a puzzle where you move around object, I would have to spend extra hours animated those objects, similar to the puzzle I did in I Want An Annventure, and I was on the verge of dozing off and wasn't sure I'll be able to implement such puzzle before the deadline. THough in hindsight, I probably didn't really need to make new graphics. I could just add text boxes that say "You Found a key!" or "You moved this thing!" and just add some extra steps before you open the door. And through collecting and moving object around, I could add a little more information on the main character. But even if I add a munch of text boxes, there's a chance I might have ran out of time anyways for being slow and thourogh, or just dozing off. BUt yeah, If I were to update this game, I would probably add some extra things to do and see.