Here’s my review! Definitely a solid interpretation of the theme I’d say overall, and well executed for the 48 hours. I like the presentation featuring the number of the level within the level itself, that’s a nice visual. I had a few graphical hiccups here and there–sometimes when a level would load, either my character or the boulder would be at the far edge of the screen, while the other was where they were supposed to be. Usually, moving around would get them to align, and when it didn’t a restart would, so nothing game breaking!
Additionally, few of the levels felt pretty tight and fiddly with the controls, so that’s something to think on if/when you iterate on this idea. Level 11 in particular was one that came to mind–the concept of the level itself works, but getting out of the first tiny gap was oddly difficult. Still, a solid entry nonetheless for the jam!