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A jam submission

ChainedView game page

Submitted by NotThatJosh — 3 hours, 16 minutes before the deadline
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Chained's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#11093.2633.263
Originality#13053.4473.447
Overall#16873.1403.140
Presentation#26632.7112.711

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are connected to a rock

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This is fun! The controls are a little clunky, but other than that this was well executed! There are several games where you're controlling 2 things connected together, but this is the first I've seen that uses gravity to help control the thing you're connected to and I think it works really well. Nice job!

Submitted

The art is extremely adorable. I loved how well-fleshed out the level design and the funny narrative were made. Thank you for submitting such an awesome game XD 

The controls are very weird to play with, I feel like the character grips to the walls too much. And the jumps are too fast, so it's hard to do max-height climbs. Not to mention the harsh hitboxes on the player. Other than those things, the game is very well executed and showcased, well done here.

Thanks! We used basic arcade physics and didn't modify the hitboxes, so they were just squares surrounding the image. However, it should work because the player is a square. I don't know what you mean by harsh.

Submitted

Brilliant idea here, tough platforming but quick to pick it up, there's some real potential here for more! I really liked the story being told along the bottom too (Those guys are definitely getting more paranoid...)

Submitted

Here’s my review! Definitely a solid interpretation of the theme I’d say overall, and well executed for the 48 hours. I like the presentation featuring the number of the level within the level itself, that’s a nice visual. I had a few graphical hiccups here and there–sometimes when a level would load, either my character or the boulder would be at the far edge of the screen, while the other was where they were supposed to be. Usually, moving around would get them to align, and when it didn’t a restart would, so nothing game breaking!

Additionally, few of the levels felt pretty tight and fiddly with the controls, so that’s something to think on if/when you iterate on this idea. Level 11 in particular was one that came to mind–the concept of the level itself works, but getting out of the first tiny gap was oddly difficult. Still, a solid entry nonetheless for the jam!

Submitted (1 edit)

I'll wait to review to figure this out first. For whatever reason, I seem to be stuck at the title screen. When I go to press start, I'm sent into full screen and only capable of clicking the back button. When I hover one of the numbers for the letter, my mouse cursor turns into a 🚫 symbol. Using WASD or Arrow keys doesn't seem to do anything either. If this happens to be something on my end potentially, or another issue, let me know if there's a fix! The music had a pretty catchy riff, at least :)

Developer

Click on level 1.

Submitted (4 edits)

I know I didn’t mention say it explicitly in my comment initially, but it was in my attempts to click on the first level (which resulted in nothing happening) that made me make the comment in the first place. I only had functionality with the Back button, none of the numbered level buttons were selectable at all. I’ve posted a screenshot of how it looked for me.

I did mess around, however, and it turns out to have just been something on my end! Turns out the Google Chrome add-on Privacy Badger had blocked the scripts that let me play levels in your game.

Developer

You have a problem with your local storage. The value "level" must be set to 0.

Submitted

Oof on the controls but otherwise a slick idea!

Submitted

Oof on the controls but otherwise a slick idea!

Submitted

Really liked this one. The concept and the levels were well designed. Just the controls were a little annoying as others have said.

Submitted

I like the mechanic. The controls were clunky but that's easily fixable. 

Developer

Megagames-me is also a dev.

Submitted

Controls were just a little touchy, but because each level was fairly short, dying wasn't much of a setback. Overall a fun game and some nice puzzles!

Submitted(+2)

Fun concept!   The controls could use some work, but I enjoyed the level design and music. Great job finishing on time :)

(+1)

Thanks! Yep, we had some trouble creating the controls because the ball kept going through walls, so we had to create a hacky method to make sure none of them go through walls. This was one of our first game jams and I'm glad you enjoyed our level design!

Developer

Hey, Thanks for the great feedback. This was my first game jam. Next time I make a game, I will try to make the controls better.

Submitted(+1)

Nice game! ended in 15 min :D

Thank you!