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(+1)

Definitely! Isometric was an uninformed decision...the look is fun but collisions are weird. Couldn't figure out how to let the player display in front of and behind the cubicles while still realistically colliding with walls.

(+1)

I reckon the best way is to build everything as in 3D and just put the camera at a fixed angled to give it that isometric look

That's pretty smart!