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This is a interesting idea, I like the mad dash to gather characters and resources before the fight, the turn-based combat exist? It'd be cool to have the different characters have a bit more unique elements to them, perhaps a special ability to use in combat, an alternative would be to make the battles automated, with the challenge being choosing the right items to try and prepare for whatever is about to come. Unfortunate about the bugs, but, definitely an impressive showing all in all for 48hrs. Nice work!

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“the turn-based combat exist” got me! Yes the second part was rushed sadly and a lot of interesting concept got thrown away. I’m thinking of either making it an auto battle, or I thought of making it focus on more on the resource management somehow. I’m glad I could throw it together in this limited time, but it’s far from what it meant to be. I’ll definitely revisit this project.

(+1)

Haha yea sounds like you have some good ideas for where to take it, I'd definitely be interested in seeing where it goes when you decide to revisit it!