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Quick dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1290 | 3.455 | 3.455 |
Overall | #1735 | 3.121 | 3.121 |
Fun | #1944 | 2.879 | 2.879 |
Presentation | #1961 | 3.030 | 3.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You gather a team then dive into the dungeon together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
excellent
Hard game!
This is a interesting idea, I like the mad dash to gather characters and resources before the fight, the turn-based combat exist? It'd be cool to have the different characters have a bit more unique elements to them, perhaps a special ability to use in combat, an alternative would be to make the battles automated, with the challenge being choosing the right items to try and prepare for whatever is about to come. Unfortunate about the bugs, but, definitely an impressive showing all in all for 48hrs. Nice work!
“the turn-based combat exist” got me! Yes the second part was rushed sadly and a lot of interesting concept got thrown away. I’m thinking of either making it an auto battle, or I thought of making it focus on more on the resource management somehow. I’m glad I could throw it together in this limited time, but it’s far from what it meant to be. I’ll definitely revisit this project.
Haha yea sounds like you have some good ideas for where to take it, I'd definitely be interested in seeing where it goes when you decide to revisit it!
Went to the first monster and sadness, known bug :(
I get the concept, it's quite cool having a set amount of time to build a party of adventurers. Outside of polish, my two main axis of suggestions are:
- Procedural phase of preparation
- New phase of preparation before each fight
But hey, you made something quite good for 48h right now, congrats ^-^
Thank you! Procedural gathering was the first plan, and a “special event” between fight where you have a chance to spend/regain resources. Hope I can add it after the jam!
Nice game! But it's pretty difficult to figure out what everything does.
Thanks for playing :D Yes, description for items and characters are definitely needed after the jam.
Pretty cool and rich game with dungeon view and fight.
Glad you like it! :D
Pretty cool game!!
Sadly it always crashes on the third enemy (for me at least)
Thanks! Yes the enemies got rushed at the end and a bug snuck in :/ Sadly this lock away the other 2 enemies and makes the game unwinnable. Will fix after them jam!
60 seconds inspired? mark should make a video bout this genre
Yes, I love the “gather, then use what you have” games. I haven’t seen one in a turn-based/rpg style-
a bit hard to control
Do you mean the first half? Yea, the character is a bit too slippery