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Great game, congrats! I think it's a pretty cool idea with a nice implementation, the only bad thing is that it was imposible to know when your party was going to attack.

(+1)

It's pretty unclear due to having 0 tutorial, but the saturation actually indicates when a unit can attack! We've had a lot of people miss that detail though, so some sort of tooltip system would be really important for sure.
Thanks for playing and having fun!

Oh, that's actually a really clever idea! Maybe it only needs a few tweaks on the implementation, but I feel like it's on the right path!