The mechanics weren't very well explained. It was nice for a bit but there wasn't really much? It took me a LONG time to figure out why my astral projection didn't work.
Viewing post in Froglum jam comments
True true. Tis the unfortunate result of a super last minute level design. We (the design team) definitely noted the need for more of a static camera and room-like puzzles rather than a series of blind crossings. Thanks for sticking with it for a bit though!
[Also, a fellow frog game dev! Swell! ]
-FishChiesa | artist | Box of Mushrooms