So smol, so wonderful and unexpected! I love riding scooters and letting the world fall away.
-fish
FishChiesa
Creator of
Recent community posts
Lovely lil story. Nice and solid and finished, especially the end choice!
A pleasant experience overall!.
Fav parts:
- [SPOILERS] being able to choose to nooot stay in the spell at the end was a great option. I liked that it was bittersweet and felt somewhat like a good ending too (with the whole... no unrequited love bit)
- that giant starfish in the background was unnecessary- but suuuch a great addition! xD
Fish Chiesa
Box of Mushrooms
Wowowow. So incredible in scope and execution. I so enjoyed ... everything about this.
Favorite parts:
-the radio and the way that the music played into the characters and situation. ALSO way to leverage the genre of elevator music in a groovy hub area kinda way.
-the character descriptions and illustrations... WOW. So. much. flavor. Even the state of the rooms reflected the character attributes.
-I think what sealed it for me was realizing the structure of bringing them back to the elevator ... and really looking forward to each new character
Great work!
Fish Chiesa
Box of Mushrooms
Swell in an ocean-y elevator kind of way! Loove the rhythm of it all!
Favorite parts:
-the lil tickets on the floor that just pile up
-the little windows that you can see out of and growing logs! such a fun way to explore while still in the same space the whole time
-that rhythm and atmosphere!
Fish Chiesa
Box of Mushrooms
Lovely lil playthrough. I liked the prompt for a grater game and the art is just super nice, characters and environment. Nice writing with old frog dialogue, and a chill mini game !
Fav part: The colors in the art! The old frogs cavern.
Bug: For some reason After I talked to the old frog, I went to leave but the memory game started over. But because I had started to leave, the camera crop didn't allow for me to select the top mushroom., so i was stuck in endless butterfly memory game.
Swell lil frog game, cheers!
Fish Chiesa
Art/Story/Design at Box of Mushrooms
So so so amusing the whole time. The hand drawn feel is always great, but the hand-turned pages are even more satisfying in this here Frog story!
Fav parts:
The long trade quest poking fun at itself in multiple ways, especially "please don't say Ribbit"
The drawings of the frog characters are so fitting and swell.
That soundtrack bops, especially the humming signaling something exciting happening.
Bravo!
Fish Chiesa
Art/Story/Design at Box of Mushrooms
WordyRobin thank you so much! Glad the mix of pixel and hand drawn worked, and that you found the music fitting! That is truly affirming to the things we really wanted to work.
We have a whole story laid out, game designed, and even an inventory system programmed! We knew at least in the last 24 hours that none of it was going to make it in there. Sounds like our resulting showcase was exactly as planned though! Curious, prompting and full of spaces just yeaaarning to tell a story.
Thanks for playing!
-FishChiesa
art|story|design
Box of Mushrooms
THOSE TWISTS! Haha. the visit to the crime scene and the interview with super sexy bob... so funny. What characters!!!
Fav parts:
-absolutely fully-fun-filled writing
-hats.
-menu screen
-the spot where the music changed and what writing accompanied it
-the portraits!!
Such fun. Loved it all. GREAT work. Also kudos to Josh for that wild sprint of programming on his stream.
-FishChiesa
art|story|design
Box of Mushrooms
CANNOT believe this. incredible for a jam game. Had a bunch of fun with this one.
Fav parts:
The cat customization,
The moving map!
The way that the theme was weaved in.
Amazing feat. I wasn't super clear how my choices were affecting my playthru but it did seem like there were many many ways it could go down. Felt super free.
-FishChiesa
art|story|design
Box of Mushrooms
Wow the atmosphere for each section really takes hold. When I found out I was supposed to drop in that hole, and thump, was in a warm fire-lit cavern... that felt intense! the room with the crying statue was really powerful as well.
Bravo for first game jam game. Wow!
-FishChiesa | artist | Box of Mushrooms
This was a BLAST! I felt like it was made to just play around with and have fun. The rocket warnings were a bit tough to spot visually at first. The jewels I found hiding with a busy background as well. But I was STOKED getting to 11.
Fav parts:
-the lil beat in the background
-the way I could swing around the safe and actually hit it was most fun.
Great job!
-FishChiesa | artist | Box of Mushrooms
Simple and tough to really play intentionally. I instead found myself just aiming for all the blue ones and using just trusty blue.
I like the variety you got in there with just the size and speeds of the comets, and I made it to the point when they swerve!
Anyways, I had fun! I gave it a handful of attempts and got better!
-FishChiesa | artist | Box of Mushrooms
True true. Tis the unfortunate result of a super last minute level design. We (the design team) definitely noted the need for more of a static camera and room-like puzzles rather than a series of blind crossings. Thanks for sticking with it for a bit though!
[Also, a fellow frog game dev! Swell! ]
-FishChiesa | artist | Box of Mushrooms