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Thank you very much for the feedback, I was going for an asteroids style movement and you see how that worked out. There would have been a lot more enemy variation had I not of spent the entire first 24 hours trying to get the movement to work. The game does apply half of your forward momentum, which in retrospect should have been higher, away from you when turning, which in turn causes you to turn slower when fast and faster when slow or stopped. I also didn't realize till this morning that my volume has been at half for about a week, so when I thought the audio was fine, I wasn't even hearing it at full volume and that's entirely on me.