Having a bit of a hard time creating matching assets for the world around them. Would you mind sharing what color palette you use, or did you just go for whatever looked nice?
KroyIsYorkGames
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Thank you very much for the feedback, I was going for an asteroids style movement and you see how that worked out. There would have been a lot more enemy variation had I not of spent the entire first 24 hours trying to get the movement to work. The game does apply half of your forward momentum, which in retrospect should have been higher, away from you when turning, which in turn causes you to turn slower when fast and faster when slow or stopped. I also didn't realize till this morning that my volume has been at half for about a week, so when I thought the audio was fine, I wasn't even hearing it at full volume and that's entirely on me.
Thank you for your feedback! Sound design is something I've been working on for quite a while and compared to some of my old stuff I think I'm making some improvement. I did learn earlier today how to make it where the player can lower or raise or mute the volume so I will be sure to implement that in other games in the future.
Thank You for your feedback! I spent the entirety of day 1 trying to create a Asteroids-Like movement system and failed miserably, in the end it turned out more of a NES or Atari top down racer style movement. I have been tweaking to movement a bit since the jam but I find with less drag you find to run into the edge of the screen far to often.
Thank you very much!
I do not believe that the game is completely finished at the moment. There are a few things I would like to go back and do such as a Leaderboard for the fewest deaths, and lots more levels. I am going to wait until the Judging is over to continue development, however, a few ideas I wanted to implement were:
-Unlockable Skins
-A dispenser-type obstacle that shoots arrows to the left or right.
-World-Like Levels (1-1, 1-2, 1-3, etc.)
-A Death leaderboard
-A full run timer (for speed-running)
-And world selection so you don't have to start from the beginning every time.