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FuelUp!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2226 | 2.905 | 2.905 |
Fun | #3098 | 2.381 | 2.381 |
Overall | #3254 | 2.476 | 2.476 |
Originality | #4262 | 2.143 | 2.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In FuelUp! You must manage your fuel usage wisely as it is not only your fuel, but it is your HP and your Currency
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I actually loved this game. It was simple, but so much fun! The only thing is that the music is loud as heck but other than that amazing.
Fun game! Liked a lot the pixel art, simple but nice. One thing I would remake is the ship movement.
This is a fun game. Combining the fuel, hp and currency together creates a really interesting interpretation of the theme. You can't spend everything you have at once or you will start the round with too little health. The art and audio fits each other too.
Here's some feedback:
Great job on the game!
Thank you very much for the feedback, I was going for an asteroids style movement and you see how that worked out. There would have been a lot more enemy variation had I not of spent the entire first 24 hours trying to get the movement to work. The game does apply half of your forward momentum, which in retrospect should have been higher, away from you when turning, which in turn causes you to turn slower when fast and faster when slow or stopped. I also didn't realize till this morning that my volume has been at half for about a week, so when I thought the audio was fine, I wasn't even hearing it at full volume and that's entirely on me.
There's potential for a really fun game here but it's currently overshadowed by some easy fixes. I'd like it if the shoot button wasn't left click but something like space bar as it feels a little strange using the mouse without being able to aim. The ship also feels more like an incredibly grippy car than a space ship so maybe let it float a little more as at the moment it feels a little hard to control. However, all that said, it's a fun game and the presentation of the idea is top notch - feels very polished. Good job.
Thank You for your feedback! I spent the entirety of day 1 trying to create a Asteroids-Like movement system and failed miserably, in the end it turned out more of a NES or Atari top down racer style movement. I have been tweaking to movement a bit since the jam but I find with less drag you find to run into the edge of the screen far to often.
This was cute but the sound was overwhelming so I couldn't play for long
Thank you for your feedback! Sound design is something I've been working on for quite a while and compared to some of my old stuff I think I'm making some improvement. I did learn earlier today how to make it where the player can lower or raise or mute the volume so I will be sure to implement that in other games in the future.