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Thanks for the review! I agree with a lot of the views you have stated. 

As i've stated in another response, the initial plan was to curtail particular instruments/rhythms to the NPCs that you see scattered around. We'd have them randomly spawn and request instruments or song types that you then had to accommodate by moving instruments around.

I agree that having the option to turn off instruments would be a nice addition.

It's funny that you bring up Sound Shapes. That game was part of what sparked this idea!

To make a long story short; we just ran out of time. This rendition of our idea was slapped together in the final hour and a half as I wanted to show off our instrument pairings to go with the theme. I believe this is a novel and interesting idea. I plan to rework the code to make it fit more of a proper game with set goals and rankings to beat once the game jam voting session is over.

(+1)

Same for my side, my main issue is getting the flocking work nicely but in the end, time ran out and had to cut a lot of features ( wanted a shooting feature and add a bee boss). Sadly time didn't allow us to do that, so we ended up focus on getting the game to be playable.

Nice, rare to see someone who knew about this game.
Don't worry, your game concept is interesting and fresh, just need extra time to polish the rhythm system, as your game relied heavily on "behind the scene" side (beats, sound, timing) for your game to work.

All the best to your future improvement too, I will be improving my code and fixing the game after this voting (especially those small bees).